![]() As seen in the screenshot below it says "Island Closest to Heaven" - if you're really not sure you're in the right place, you can always check there. ![]() When you land on the island going into your menu will tell you whether or not you're at the right place. Island Closest to Hell is the second island with mostly different enemies than the ones you'll find here. Plus, FF games always have those convenient tutorials to get you through the basic shit.This island is one of the two end game locations in level Final Fantasy 8 where you're guaranteed to fight level 100 monsters regardless of your level. Maybe it was just because I played the FFVIII demo about a thousand times before the actual release of the game, but I thought it was a pretty simple progression from FFVII's mechanics to FFVIII. ![]() Really? I dunno, I didn't see it that way. Fighting was simple enough so that I could enjoy myself the first time through, but it also had a lot of room for development that I could take advantage of later. It was easy to play, but difficult to master. Xenosaga Episode I was perfect for me in that regard. I'd rather scrape by, and save the subtle intricacies for later, when I'm used to the basic system. )įrozenhope Jul 11 2007, 03:02 PM wrote: It's not that I'm opposed to some strategy, but I like to bumble through the combat system if it's just my first time playing a game. (Come to think of it, the only way FF8's combat system could have irritated me more was if it had included all that zone crap, on top of the junction and draw systems. The only system that stumped me more was Xenosaga II's. After the aforementioned GF disaster, I was afraid to even switch the GFs to different characters and my enthusiasm for the game just broke down. Just when I thought I was getting a handle on the junction stuff, some other weird thing would happen. If FF8 were the first RPG I'd ever played, I might have given up on the genre entirely and gone back to first-person shooters. Even the game's biggest fans would agree that the system is not friendly to newcomers. It's not that I'm opposed to some strategy, but I like to bumble through the combat system if it's just my first time playing a game. FFVIII gives it to me like no other FF title does (with the obvious exception of Tactics). I think FF8 could have garnered more appreciation from gamers if it had been more accessible.Īnywho, I felt FFVIII's battle system was brilliant. And don't get me started on the overlong, unskippable combat scenes. Don't ask me how it happened, but it did. In one of my games I tried to switch them around a little, and ended up losing all of the spells associated with that GF. ![]() But still, I thought the junction system was a bother, especially if you forgot which character was supposed to be using which GF. Then again, FF7 became a sensation partly because it was TOO accessible, so it's all a matter of perspective. I think FF8 could have garnered more appreciation from gamers if it had been more accessible. I am not a fan of exclusive strategy games (as opposed to real-time strategy and adventure), and in my opinion, it was too complicated for an RPG. It wasn't terribly annoying, but it came close, especially in the early stages of the game.Īs for the junction system, that took a while to understand. ![]() Also, it bugged me that the game looked at magic spells as mere commodities that could be stockpiled, like Potions. Some more draw points on the maps could have remedied matters. I thought it was tedious and required too many interminable battles with the same enemies. I've probably said my piece on this before, but here goes. ![]()
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